Monday, January 31, 2011

antonius block

for our first assignment, we are to make a face using only primitive shapes: circles, squares, and the lot.  we can squash and stretch them but no getting funky with the verts.  extrusions are definitely out.

i decided to use max von sydow's character from the seventh seal.

since his face is naturally very angular, i attempted to do it using only manipulated cubes; no circles except for the eyes.  it didn't hurt that the character's name is antonius bloch.

i'm not sure how successful the experiment was.

front

three-quarter

side
looking at it now, he kind of looks like sloth from the goonies....

if i were to animate this guy for a sort of "bergman meets dire straits" video twist, the paremetrics would be as follows:
  • eyelids open to close
  • eyebrows raise and lower
  • lips raise and lower for speech
  • perhaps giving movement to his lower jaw for speech

this has me wondering, now: with such an abstract character, would more controls (jaw movement, cheek muscles, etc.) make it look more bizarre in a sort of reverse uncanny valley effect?

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