i decided to use max von sydow's character from the seventh seal.
since his face is naturally very angular, i attempted to do it using only manipulated cubes; no circles except for the eyes. it didn't hurt that the character's name is antonius bloch.
i'm not sure how successful the experiment was.
front |
three-quarter |
side |
if i were to animate this guy for a sort of "bergman meets dire straits" video twist, the paremetrics would be as follows:
- eyelids open to close
- eyebrows raise and lower
- lips raise and lower for speech
- perhaps giving movement to his lower jaw for speech
this has me wondering, now: with such an abstract character, would more controls (jaw movement, cheek muscles, etc.) make it look more bizarre in a sort of reverse uncanny valley effect?